


It was Fire Emblem on the Game Boy Advance where Nintendo used the opportunity to bring this unique RPG-focused strategy game to the states. Before then, most American gamers didn't have a clue to what the game was, and what they were missing out on. Melee, Marth from a game that was in Japan exclusively: Fire Emblem.


managed to really show off what the system could do, and it's rare to see a third-party developer pour so much effort into so many game modes on the portable system. The GBA version might not stand the test of time when compared to the rising power of other handhelds, but when it was released Super Monkey Ball Jr. The series began in the arcades and on the GameCube as a Marble Madness-inspired action game with tons of unlockable features and modes, and for the Game Boy Advance version the UK development studio Realism managed to squeak out every ounce of potential in the GBA's hardware to offer that same fun and frantic experience. YES NO Developer: Realism Publisher: SEGA Year Released: 2002 Though THQ gave the Game Boy Advance rendition the moniker "junior," there was nothing small about this portable product.
