

Soundflower is licensed under the terms of the MIT license.įor details please refer to the accompanying 'License.txt' file distributed with Soundflower.You don't really need a virtual audio cable to do any of this if you have a built in soundcard like a realtek HD or so on, you just go to mixer and change the record source to master, this will record whatever is playing out of the master channel of the built in interface, quite a lot (Most in fact) of add on audio interfaces offer the same built in functionality too.

All other places where the version number is needed (including in the installer), it is accessed from this master location. Specifically, you edit the MODULE_VERSION entry to set it. The master version number is updated in the Xcode project's target settings.

When you run the 'build.rb' script it builds the project with Xcode and then runs the 'load.rb' script automatically. In the Soundflower 'Tools' folder there is a Ruby script called 'load.rb' which will copy the built kext into the install location using sudo. and applescript dialog) to finish a build. Xcode cannot execute scripts with sudo permissions, and it cannot invoke any user interaction (e.g. Unfortunately there doesn't seem to be a simple way to do this in Xcode. Both configurations link against the Mac OS 10.4 SDK.įiles in a kernel extension (kext) bundle have to be set as follows: The Deployment configuration builds a Universal Binary version suitable for distribution. There are two Build Configurations in the project: the Development build configuration builds Soundflower for the architecture of the machine you are using suitable for debugging. You can download Xcode 3.1 as a part of Apple's developer tools from. Soundflower.xcodeproj is an Xcode 3.1 compatible project.

If you wish, build an installer for Soundflower: It will also prompt you for your password so that it can set permissions correctlyĪnd load the kext automatically when the build is complete. (Development or Deployment - or the shorthand for them: dev or dep). The build.rb will provide info about its required arg, which you will need to supply Then follow these steps:Ĭhange directories into the Tools directory: To build Soundflower, open a terminal window and cd to the Soundflower folder. Revised by Tim Place, 16 October 2008, for version 1.4 Originally by ma++ ingalls for Cycling'74 RESTART your computer ORIGINAL INSTRUCTIONS TO BUILD SOUNDFLOWER YOURSELF
